So I have been working on a game and thought it would be cool to make your head follow your cursor. I’ve made it so it follows your camera for now but I was wondering how I can get it so the head follows the cursor.
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simple
m = player:getmouse()
function click(clicked)
script.Parent.Head.Orientation = m.hit.Position
obviously pseudo but heres the basic idea.
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Before creating a topic please do some research, it will prevent duplication.
And It will save you both time and effort.
The post above should give you the solution.
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Umh, no! Orientation is degrees from -180
to 180
, but position is entirely other thing, studs from -inf
to inf
. So, if we want to rotate head for 45
degrees by X
, you say Vector3.new(45,0,0)
. But if you point mouse to any place, it would be mess - Vector3.new(-156,10,344)
. Thats not rotation at all.
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The thing is that’s for r15 and I wanted it just to be the head rotating for r6
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