I have made a simple local script for you which makes the player’s head and torso follow the player’s mouse. I’ll have a working example below, the .rbxl
file provided, and the code! I hope this helps. If you have any questions feel free to ask me.
Code:
local RunService = game:GetService("RunService")
local Player = game.Players.LocalPlayer
local PlayerMouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
local Character = Player.Character or Player.CharacterAdded:Wait()
local Head = Character:WaitForChild("Head")
local Neck = Head:WaitForChild("Neck")
local Torso = Character:WaitForChild("UpperTorso")
local Waist = Torso:WaitForChild("Waist")
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local NeckOriginC0 = Neck.C0
local WaistOriginC0 = Waist.C0
Neck.MaxVelocity = 1/3
RunService.RenderStepped:Connect(function()
local CameraCFrame = Camera.CoordinateFrame
if Character:FindFirstChild("UpperTorso") and Character:FindFirstChild("Head") then
local TorsoLookVector = Torso.CFrame.lookVector
local HeadPosition = Head.CFrame.p
if Neck and Waist then
if Camera.CameraSubject:IsDescendantOf(Character) or Camera.CameraSubject:IsDescendantOf(Player) then
local Point = PlayerMouse.Hit.p
local Distance = (Head.CFrame.p - Point).magnitude
local Difference = Head.CFrame.Y - Point.Y
Neck.C0 = Neck.C0:lerp(NeckOriginC0 * CFrame.Angles(-(math.atan(Difference / Distance) * 0.5), (((HeadPosition - Point).Unit):Cross(TorsoLookVector)).Y * 1, 0), 0.5 / 2)
Waist.C0 = Waist.C0:lerp(WaistOriginC0 * CFrame.Angles(-(math.atan(Difference / Distance) * 0.5), (((HeadPosition - Point).Unit):Cross(TorsoLookVector)).Y * 0.5, 0), 0.5 / 2)
end
end
end
end)
RBXL:
MouseFollowing.rbxl (15.5 KB)
Example: (please note the gif service I use is not in 60 FPS so it looks choppy)
https://gyazo.com/013acb36b08c370baea948cf62bcccc6.gif