Hello, I need help creating a camera bobble that can replicate a walking “limp” effect without completely changing the core bobble loop. I don’t know (math-wise) how to make the effect.
For more illustration here is a video that shows a game using a “limp” camera bobble
Viewer discretion should be advised since this game depicts violent acts
Start at - 12:16
--Formula for the regular bobble
local Walk_Y = abs(sin(currentTime * (RootVelocity/2))) * .4
local Walk_X = cos(tick() * (RootVelocity/2)) * .3
I feel like the solution is nothing more than just playing with some numbers until you get the right look. Using Desmos, it is a lot easier to visualize and waste less time play testing as a result.