[help] gui glitch

So, I’ve been working on my new best project named “Reflection” it’s a obby type game based around a centre mirror that shows you the path of the obby, and the GUI’s for how to play etc are bugged in game and I don’t know how to fix or why it’s happening.

IN STUDIO

!

IN GAME

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Set the AnchorPoint to .5, .5 and adjust it’s position from there.

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Thank you, I’ll try that solution right now.

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That hasn’t seemed to fix it, unfortunately.

Can you show me a picture of what it looks like in-game when the AnchorPoint is set to .5, .5?

Not much different.

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Did you set the AnchorPoint for all the Gui elements?

It should work perfectly, as it does for me.

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Yes, EVERY element of the UI has the anchorpoint of .5,.5

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This is quite odd to me. What does it look like in studio?

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In studio it looks perfectly fine, I’ll show you.

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Are you using pixel sizes, if you are any different size screen will break it

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No, I’m not I have no clue why it’s doing this

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Try converting every single UI element into scale, instead of Offset. You can do this by going UI Element > Size > X/Y > Make sure Offset is zero on both X and Y.

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at this point you could probably just redo it better

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That seems like unnecessary work, especially when there are several plugins that allow you to convert UI elements to scale with the click of a few buttons.

I personally recommend this one by ZacBytes: https://www.roblox.com/library/1496745047/AutoScale-GUI

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I already made it with scale and not offset.

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What about position? You can also scale position.

That too, both Size and position are scaled not offset.

Can you take the UI element that parents all of the text and elements, copy it, paste it into a blank baseplate, and send us a download? Just so we can check the properties ourselves.

It’s perfectly fine but I’ll check again tomorrow when I wake up as it being 3am as of now, I will do that if I can’t seem to fix the issue.

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