[HELP NEEDED] vCommand Admin Panel

:warning: PLEASE RECOMMEND NEW FEATURES!
More Info: [HELP NEEDED] vCommand Admin Panel - #20 by oddcraft18

Welcome to vCommand Admin Panel! vCommand is a modular admin panel designed to help you moderate, modify, and control your experiences in real time in-game.

image

The home page of vCommand
Use vCommand to modify experiences at runtime and moderate against bad actors! You can also use gear to make advanced modifications to your experience.

⚙️ Setup

  1. Get the model here or here.
  2. Place it in StarterGui
  3. Edit permissions in the PermedUsers ModuleScript.
  4. Optionally add extra Command Packs

Once you do that, press [ to open the menu. The fly keybind is E. You can run commands either by using the GUI or by chat commands.


Chat Command Formatting
Precise:
/commandPack command arguments
Extra Precise:
/commandPack,command,arguments
Imprecise:
/command arguments
Super Imprecise:
/command

📦 Packs

To install a pack, add it to the CommandPacks folder.

To use packs, you’ll need a ModuleScript. All packs need a configuration named PackMeta, with a string attribute named Name. It should also have a Number attribute named Icon, a Boolean attribute named ColoredIcon, and a Number attribute named Power. Packs should go in the CommandPacks folder.

List of required pack components:

  • ModuleScript
  • PackMeta
  • GUI

To make a pack, start by making it’s UI. In the SafeZone frame, there’s a frame called BlankTemplate. Build your UI in a duplicate of that. When your UI is complete, disable the Visible property and add it to the pack. The highest frame of the custom UI should be named Light. Then, adapt your UI for dark mode, and name it Dark. (You no longer need to adapt it for dark mode, dark mode is removed)

Then, you can begin coding the commands. When making a command, add it to the ModuleScript as a function, making sure the function is in the module table. The arguments have to be this: plr:Player, args. You can name the arguments anything, but the first argument is a player and the second argument is a table that can be used to hold multiple arguments.

Once you’re satisfied with the commands, you should create the client-side interface. To run a command, fire the command remote. Here’s an example command in an example pack: Command:FireServer("ExampleCommandPack", "warn", {"Hello, World"}). Argument 1 is the command pack, argument 2 is the command, and argument 3 is the argument table. Also, one last thing. vCommand comes with a built in name interpreter, so use it!


You can use anything from the default packs as reference or as a part of your own pack. I have also included template packs, feel free to use those!

🛡️Ranks

Ranks only need a few things. To create a rank, you need these properties in the returned table:
  • Name
  • PowerLevel
  • OthersCommands

The latter two control permissions. Disable OthersCommands to create a VIP-like rank. It can only run commands on itself. PowerLevel determines what packs a rank can use. To use a pack, a rank needs a power level at or above the level set in the pack.


Update Log

Packs Release

Added packs to vCommand and migrated all existing commands to packs

Moderation Pack

Added a moderation pack to vCommand

Icon Update

Migrated all icons to Fluency Icon Pack and added sidebar icons to packs. They can be colored or monochrome.

TopBarPlus Support

vCommand now supports TopBarPlus! If you're a mobile player, you can now use this admin panel! Added FreeForAll to permissions and slightly bugfixed default fly.

Dark Mode

Added dark mode and fixed the vCommand Icon. TopBarPlus icon still isn't working.

Bugfixes and Improvements

Fixed some bugs and added a built-in name parser.

Commands Update

Added more player commands as well as fixed fly. Also removed dark mode.

Mini Update!

You now stay vanished after dying.

Chat Commands

Added chat commands to vCommand! Also added the Noclip command. Also I added the pull command sometime without mentioning it so... yeah... You can now pull players from any server into your own.

Super Precise Chat Commands

You can now use commas to explicitly state each part of the command! You can now use commands with spaces in their name and use spaces in arguments!

Lock and Shutdown Command!

You can finally lock and shut down servers using vCommand!

New Gears

Added phone, bouncy ball, and apple pie gears.

Ranks Update

Added modular ranks to vCommand. You can now control player ranks using vCommand.

UI UPDATE!

Added window dragging, new open/close animation, and animations for switching packs!

Packs Boost!

Added template packs and the Fly2 command!

Bugfixes and Improvements

Fixed a lot of the errors so you don't get a wall of errors on unpublished places. Also, disables moderation pack on unpublished places. This update adds a quality monitor to make sure the CanvasGroup doesn't get blurry. Also makes dragging better.

Icon Ban

Tried to make an icon version of the logo and this happened:



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Scripts

Main command hander:

local perms = require(script.Parent.PermedUsers)
local CommandPacks = script.Parent.CommandPacks
script.Parent.Command.OnServerEvent:Connect(function(plr:Player, cmd:string, arg1, arg2, arg3)
	if not perms.PlayerIsAdmin(plr) then
		plr:Kick("EXPLOITER")
		return
	end
	
	local Pack = tostring(cmd)
	
	if not CommandPacks:FindFirstChild(Pack) then return end
	
	local UsedCommandPack = require(CommandPacks:FindFirstChild(Pack))
	
	if not UsedCommandPack[arg1] then return end
	
	if perms.GetPowerLevel(plr) < CommandPacks:FindFirstChild(Pack).PackMeta:GetAttribute("Power") then
		plr:Kick("Bad Permissions")
		return
	end
	
	UsedCommandPack[arg1](plr, arg2)
end)

game.Players.PlayerAdded:Connect(function(plr)
	plr.Chatted:Connect(function(msg)
		if not perms.PlayerIsAdmin(plr) then
			return
		end
		
		
		local Chat = string.split(msg, " ")
		
		if msg.find(msg, ",") then
			Chat = string.split(msg, ",")
		end
		
		if string.sub(Chat[1], 1, 1) ~= "/" then return end
		
		local Pack = string.sub(Chat[1], 2, string.len(Chat[1]))
		local Command = Chat[2]
		local Args = Chat
		table.remove(Args, 1)
		table.remove(Args, 1)
		local RunningImprecise = false
		
		if not CommandPacks:FindFirstChild(Pack) then
			local Found = false
			
			for i,v in CommandPacks:GetChildren() do
				if string.lower(v.PackMeta:GetAttribute("Name")) == string.lower(Pack) then
					Pack = v.Name
					Found = true
				end
			end
			
			if not Found then
				RunningImprecise = true
			end
		end
		
		local UsedCommandPack = nil
		
		if not RunningImprecise then
			UsedCommandPack = require(CommandPacks:FindFirstChild(Pack))
		end

		if (not RunningImprecise) and (not UsedCommandPack[Command]) then
			local Found = false
			
			for i,v in UsedCommandPack do
				if type(v) == "function" then
					if string.lower(tostring(i)) == string.lower(Command) then
						Command = tostring(i)
						Found = true
					end
				end
			end
			
			if not Found then return end
		end
		
		if RunningImprecise then
			for a,b in CommandPacks:GetChildren() do
				for i,v in require(b) do
					if type(v) == "function" then
						if string.lower(tostring(i)) == string.lower(Pack) then
							Command = tostring(i)
							UsedCommandPack = require(b)
							Pack = b.Name
							Args = string.split(msg, " ")
							if msg.find(msg, ",") then
								Args = string.split(msg, ",")
							end
							table.remove(Args, 1)
						end
					end
				end
			end
		end
		
		if CommandPacks:FindFirstChild(Pack) and perms.GetPowerLevel(plr) < CommandPacks:FindFirstChild(Pack).PackMeta:GetAttribute("Power") then
			return
		end

		UsedCommandPack[Command](plr, Args)
	end)
end)

Game pack:

local module = {}

function module.Unanchor(plr:Player, args)
	workspace:breakJoints(workspace:GetDescendants())
	for i,v in workspace:GetDescendants() do
		if v:IsA("BasePart") then
			v.Anchored = false
		end
	end
end

function module.Gravity(plr:Player, args)
	workspace.Gravity = tonumber(args[1])
end

function module.Time(plr:Player, args)
	game.Lighting.ClockTime = tonumber(args[1])
end

function module.TrueSight(plr:Player, args)
	for i,v in workspace:GetDescendants() do
		if v:IsA("BasePart") then
			v.Transparency = 0
		end
	end
end

module["System Message"] = function (plr:Player, args)
	local Chat = game:GetService("Chat")
	for i,v in game.Players:GetChildren() do
		script.SendSystem:FireClient(v, Chat:FilterStringForBroadcast(args[1], plr))
	end
end

return module

Gear pack:

local module = {}

function module.GrantGear(plr:Player, args)
	if script.Gears:FindFirstChild(tostring(args[1])) then
		script.Gears[tostring(args[1])]:Clone().Parent = plr.Backpack
	end
end

return module

Players pack:

local module = {}
local NameInterpreter = require(script:FindFirstAncestorOfClass("ScreenGui").NameInterpreter)

function module.Kill(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character.Humanoid.Health = 0
	end
end

function module.Speed(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character.Humanoid.WalkSpeed = tonumber(args[2])
	end
end

function module.Fling(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)
	
	if not People then return end
	
	for i,v in People do
		v.Character.Humanoid.PlatformStand = true
		v.Character.HumanoidRootPart.Anchored = true
		v.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(200, 300, 200)
		v.Character.HumanoidRootPart.Anchored = false
	end
end

function module.Character(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character.Humanoid:ApplyDescriptionReset(game.Players:GetHumanoidDescriptionFromUserId(game.Players:GetUserIdFromNameAsync(tostring(args[2]))))
	end
end

function module.Remove(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character:Destroy()
	end
end

function module.Respawn(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		if v.Character then
			local OldPos = v.Character.HumanoidRootPart.CFrame
			v.CharacterAdded:Once(function(char)
				task.wait()
				char.HumanoidRootPart.CFrame = OldPos
			end)
			v:LoadCharacter()
		else
			v:LoadCharacter()
		end
	end
end

function module.Trip(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character.Humanoid.PlatformStand = true
	end
end

function module.Damage(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character.Humanoid:TakeDamage(args[2])
	end
end

function module.JumpHeight(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character.Humanoid.JumpHeight = tonumber(args[2])
		v.Character.Humanoid.UseJumpPower = false
	end
end

function module.JumpPower(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.Character.Humanoid.JumpPower = tonumber(args[2])
		v.Character.Humanoid.UseJumpPower = true
	end
end

function module.Fly(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.PlayerGui.AdminPanel.CommandPacks.vCommandDefaultPlayers.ToggleFly:FireClient(v)
	end
end

function module.Bring(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end
	if not plr.Character then return end

	for i,v in People do
		if v.Character then
			v.Character:PivotTo(plr.Character:GetPivot())
		end
	end
end

function module.Invisible(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end
	if not plr.Character then return end

	for i,v in People do
		if v.Character then
			for i,v in v.Character:GetDescendants() do
				if v:IsA("BasePart") then
					if v.Transparency ~= 1 then
						v.Transparency = 2
					end
				end
			end
		end
	end
end

function module.Visible(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end
	if not plr.Character then return end

	for i,v in People do
		if v.Character then
			for i,v in v.Character:GetDescendants() do
				if v:IsA("BasePart") then
					if v.Transparency == 2 then
						v.Transparency = 0
					end
				end
			end
		end
	end
end

function module.Vanish(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v:FindFirstChild("Vanished").Value = true
	end
end

function module.God(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end
	if not plr.Character then return end

	for i,v in People do
		if v.Character then
			local NewFF = Instance.new("ForceField")
			NewFF.Visible = false
			NewFF.Name = "vCommandGod"
			NewFF.Parent = v.Character
		end
	end
end

function module.Ungod(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end
	if not plr.Character then return end

	for i,v in People do
		if v.Character then
			if v.Character:FindFirstChild("vCommandGod") then
				v.Character.vCommandGod:Destroy()
			end
		end
	end
end

function module.Explode(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end
	if not plr.Character then return end

	for i,v in People do
		if v.Character then
			local NewFF = Instance.new("Explosion")
			NewFF.Position = v.Character:GetPivot().Position
			NewFF.Parent = workspace
		end
	end
end

function module.Noclip(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.PlayerGui.AdminPanel.CommandPacks.vCommandDefaultPlayers.ToggleNoclip:FireClient(v)
	end
end

function module.Fly2(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v.PlayerGui.AdminPanel.CommandPacks.vCommandDefaultPlayers.ToggleFly2:FireClient(v)
	end
end

return module

Moderation pack:

local module = {}

if game.GameId == 0 then
	return module
end

local DataStoreService = game:GetService("DataStoreService")
local BanStorage = DataStoreService:GetDataStore("vCommandBans")
local NameInterpreter = require(script:FindFirstAncestorOfClass("ScreenGui").NameInterpreter)
local PermedUsers = require(script.Parent.Parent.PermedUsers)

function module.Ban(plr, args)
	local People = NameInterpreter.InterpretName(args[1], plr)
	local Chat = game:GetService("Chat")
	
	for i,v in People do
		
		local UserId = v.UserId
		local success, fail = pcall(function()
			BanStorage:SetAsync(UserId, Chat:FilterStringForBroadcast(args[2], plr))
			if game.Players:FindFirstChild(v.Name) then
				v:Kick("You are banned from this game! Reason: "..args[2])
			end
		end)
		if fail then
			error("Failed to ban user "..UserId.."!")
		end
	end
	
	if not People[1] then
		local UserId = game.Players:GetUserIdFromNameAsync(args[1])
		local success, fail = pcall(function()
			BanStorage:SetAsync(UserId, Chat:FilterStringForBroadcast(args[2], plr))
		end)
		if fail then
			error("Failed to ban user "..UserId.."!")
		end
	end
end

function module.Unban(plr, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	for i,v in People do
		local UserId = v.UserId
		local success, fail = pcall(function()
			BanStorage:RemoveAsync(UserId)
		end)
		if fail then
			error("Failed to unban user "..UserId.."!")
		end
	end
	
	if not People[1] then
		local UserId = game.Players:GetUserIdFromName(args[1])
		local success, fail = pcall(function()
			BanStorage:RemoveAsync(UserId)
		end)
		if fail then
			error("Failed to unban user "..UserId.."!")
		end
	end
end

function module.Kick(plr, args)
	local Chat = game:GetService("Chat")
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		v:Kick(Chat:FilterStringForBroadcast(args[2], plr))
	end
end

function module.Mute(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		if game:GetService("TextChatService").TextChannels:FindFirstChild("RBXGeneral") then
			if game:GetService("TextChatService").TextChannels.RBXGeneral:FindFirstChild(v.Name) then
				game:GetService("TextChatService").TextChannels.RBXGeneral[v.Name].CanSend = false
			end
		end
	end
end

function module.Unmute(plr:Player, args)
	local People = NameInterpreter.InterpretName(args[1], plr)

	if not People then return end

	for i,v in People do
		if game:GetService("TextChatService").TextChannels:FindFirstChild("RBXGeneral") then
			if game:GetService("TextChatService").TextChannels.RBXGeneral:FindFirstChild(v.Name) then
				game:GetService("TextChatService").TextChannels.RBXGeneral[v.Name].CanSend = true
			end
		end
	end
end

function module.Pull(plr:Player, args)
	local MessagingService = game:GetService("MessagingService")
	MessagingService:PublishAsync("vCommandPull", {args[1], game.JobId, game.PlaceId})
end

module["Server Lock"] = function(plr:Player, args)
	game.Players.PlayerAdded:Connect(function(plr)
		if not PermedUsers.PlayerIsAdmin(plr) then
			plr:Kick("This server is LOCKED! Please rejoin!")
		end
	end)
end

function module.Shutdown(plr:Player, args)
	local Kick1 = Instance.new("ParticleEmitter")
	Kick1.TimeScale = 0/0
	Kick1.Parent = workspace
	Kick1:Emit()
	for i,v in game.Players:GetPlayers() do
		v:Kick("Server has been shut down.")
	end
end

return module

Keybind:

local uis = game:GetService("UserInputService")
local windowfuncs = require(script.Parent.WindowFunctions) -- open and close window
local perms = require(script.Parent.PermedUsers) -- player permissions
local ReplicatedStorage = game:GetService("ReplicatedStorage")

uis.InputBegan:Connect(function(input, gameProcessed)
	if not perms.PlayerIsAdmin(game.Players.LocalPlayer) then -- only open if you're an admin
		return
	end
	if gameProcessed then -- Make sure you're not chatting
		return
	end
	
	if input.KeyCode == Enum.KeyCode.LeftBracket then -- use the [ key to open the menu
		-- Toggle menu
		if script.Parent.Enabled then
			windowfuncs.CloseAdmin()
		else
			windowfuncs.OpenAdmin()
		end
	end
end)

if perms.PlayerIsAdmin(game.Players.LocalPlayer) then
	local TopBarPlus
	
	-- Auto Install TopBarPlus
	if not ReplicatedStorage:WaitForChild("TopbarPlusReference", 1) then
		require(script.Icon)
		script.Icon.Parent = ReplicatedStorage
	else
		script.NoSelect.Parent = ReplicatedStorage:FindFirstChild("TopbarPlusReference").Value.Themes
	end

	TopBarPlus = require(ReplicatedStorage:FindFirstChild("TopbarPlusReference").Value)
	local Themes = require(ReplicatedStorage:FindFirstChild("Icon").Themes)
	local NewIcon = TopBarPlus.new()
		:setTheme(Themes.new_ui)
		:setRight()
		:setProperty("deselectWhenOtherIconSelected", false)
		:setImage(13569464782)
	
	NewIcon:bindEvent("selected", function()
		NewIcon:deselect()
		
		if script.Parent.Enabled then
			windowfuncs.CloseAdmin()
		else
			windowfuncs.OpenAdmin()
		end
	end)
end

print("This game uses vCommand Admin Panel. Learn more at: ")
warn("https://devforum.roblox.com/t/vcommand-admin-panel/2392324")

Name Interpreter:

local module = {}

function module.InterpretName(name, from)
	--VIP RANK LOGIC
	if require(script.Parent.PermedUsers).GetPowerLevel(from) ~= 9999999 then
		if not require(script.Parent.PermedUsers).GetRankStats(from).OthersCommands then
			return {from}
		end
	end
	
	local Username = nil
	local FromName
	
	if tostring(name) == "Instance" then
		Username = name.Name
	else
		Username = tostring(name)
	end
	
	if tostring(from) == "Instance" then
		FromName = from.Name
	else
		FromName = tostring(from)
	end
	
	if string.lower(Username) == "others" then
		local result = {}
		
		for i,v in game.Players:GetChildren() do
			if v.Name ~= FromName then
				table.insert(result, v)
			end
		end
		
		return result
	end
	
	if string.lower(Username) == "all" then
		return game.Players:GetChildren()
	end
	
	if string.lower(Username) == "me" then
		return {module.NameToPlayer(FromName)}
	end
	
	local firstletter = string.lower(string.sub(Username, 1, 1))
	local results = {}
	
	for i,v in game.Players:GetPlayers() do
		if string.lower(string.sub(v.Name, 1, 1)) == firstletter then
			table.insert(results, v)
		end
	end
	
	if results and string.len(Username) == 1 then
		return results
	end
	
	results = {}

	for i,v in game.Players:GetPlayers() do
		if string.find(string.lower(v.Name), string.lower(Username)) then
			table.insert(results, v)
		end
	end

	if results then
		return results
	end
	
	local lastattempt = module.NameToPlayer(Username)
	if lastattempt then
		return {lastattempt}
	else
		return {}
	end
end

function module.NameToPlayer(name:string)
	if game.Players:FindFirstChild(name) then
		return game.Players:FindFirstChild(name)
	elseif tostring(name) == "Instance" then
		return name
	else
		return nil
	end
end

return module

PermedUsers:

local module = {}

local admins = { -- add Usernames or UserIDs you want to have admin, along with their rank
	{"user", "Admin"},
	{1, "Moderator"}
}

local FreeForAll = true -- set to true to allow all users to use the admin panel
local Ranks = script.Parent.Ranks:GetChildren()

function module.PlayerIsAdmin(Player:Player)
	for i,v in admins do
		if Player.Name == v[1] or Player.UserId == v[1] then
			return true
		end
	end
	
	return FreeForAll
end

function module.GetPowerLevel(Player:Player)
	if not module.PlayerIsAdmin(Player) then
		return 0
	end
	
	local Rank = nil
	
	for i,v in admins do
		if Player.Name == v[1] or Player.UserId == v[1] then
			Rank = v[2]
			break
		end
	end
	
	for i,v in Ranks do
		if require(v).Name == Rank then
			return require(v).PowerLevel
		end
	end
	
	if not FreeForAll then
		return 0
	else
		return 9999999
	end
end

function module.GetRank(Player:Player)
	for i,v in admins do
		if Player.Name == v[1] or Player.UserId == v[1] then
			return v[2]
		end
	end
	
	return nil
end

function module.GetRankStats(Player:Player)
	if not module.PlayerIsAdmin(Player) then
		return nil
	end

	local Rank = nil

	for i,v in admins do
		if Player.Name == v[1] or Player.UserId == v[1] then
			Rank = v[2]
			break
		end
	end

	for i,v in Ranks do
		if require(v).Name == Rank then
			return require(v)
		end
	end

	return nil
end

return module

Scripts in vCommand as of 10/19/2023, 5:44 PM.


Gallery



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9 Likes

vCommand’s icon is extremely similar to InCommand’s one…

InCommand:
image

vCommand:
image

4 Likes

Strange. I’ve never heard of InCommand so this must be a coincidence. Oh and BTW, I have no logo with text, I added it in using Inspect Element on the post preview :rofl:

2 Likes

Shouldn’t you post this once you have some actual moderation content?


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For commands, you should not use an if condition for each one of them. This isn’t scalable and would make updating and adding additional commands a pain.

You should store them in a table like so, with a function that’s called when they’re used:

-- Example
local CMDS = {
   {
      Name = "fly", -- the name of the command
      Callback = function(self, ...) -- the actual functionality of the command
         --...
      end
   }
}

For the functions, depending the amount of commands, I would recommend making them separate ModuleScripts in a specified folder to make it easier to navigate.


Please use UserIds instead of Usernames, since Usernames can be changed


Buttons shouldn’t have individual LocalScripts, you should have a system where one primary script can loop through each of the buttons and dynamically connect to them.

Usually, I would provide a code sample that you could use (like I did above), but with the way your buttons are setup, what I was thinking wouldn’t be good performance wise (loops within loops within loops).

Holy moly that Parent chain


Same thing with the MenuChange scripts, they could be centralized to one singular script to automate all of them


You should utilize the gameProcessed parameter (after input) to make sure the user isn’t typing in chat or a TextBox, because they’ll accidentally open the menu because it’s binded to the same key they pressed

Also, you’re doing the check on the client, even though the server will kick the player if they fire the admin remote without being an admin, you should at least make the server manually place the GUI into the correct player’s PlayerGui when they join the game.

4 Likes

I will fix these tomorrow in a revamp update. If I don’t I probably forgot.

🎉PACKS ARE NOW RELEASED!🎉

Use packs to upgrade vCommand and add extra functionality!
2 Likes

🛡️MODERATION PACK RELEASED🛡️

Use the moderation pack to moderate in your experience using vCommand!!
1 Like

image
i don’t see why you would need this.
if YOU have access to it, then you’re an admin.

1 Like

It’s both to fill space and because this panel’s UI is partially inspired by the first version of Admin Panel, aka CanaryAdmon, aka Cmdr. The other inspiration is MY Windows 11 UI. I changed accent colors, which is why the topbar is red.

1 Like

what makes this better to use than other panels?

Nothing, as least so far. I actually had this clearly stated in a previous version, BTW.

UPDATE: NEW COMMANDS

  • Added Invisible/Visible Commands
  • Improved Fly and fixed bugs
  • Added Vanish

What does vanish do? Vanish will hide you from other players. You will not show up in the default Roblox PlayerList or ESC menu. Your player model will also be hidden from others until you die.

Mini Update!

Vanish now continues working even after dying!

Commander not cmdr, different product.

1 Like

UPDATE:

  • Added Chat Commands!
  • Added Noclip Command!

You do not have to update your command packs to use chat commands! They work by default! The format is:
/commandPack command arguments.
This is case insensitive. You can also use imprecise formatting and forego the commandpack.
/command arguments.
If multiple packs have commands of the same name, it will pick the first command pack with that command. Also, you can use either the default or internal name. Internal names are case sensitive. Examples:
/vCommandDefaultPlayers Kill all
/Players kill all
/pLaYeRs KiLl all
/kill all
Enjoy the update! :smiley:

1 Like

Gear Update!

Gears added:
  • Galaxy Note7
  • Bouncy Ball
  • Apple Pie
  • Laser Gun

Just a little gear boost for ya’ll. Also, feel free to suggest me new gears to add!

Ranks Update!

Added ranks to vCommand! I added a modular rank system to vCommand so you can limit certain Player's access to the admin commands! I also added a commands pack, updated the name interpreter, and made general improvements. Please note: You cannot use a PermedUsers from prior to the ranks update in the current version of vCommand.

UI UPDATE!!!

Updated the vCommand UI to include a darker red title, new open and close animations, the ability to drag the window, and animations for switching packs!

Pack Boost!

Added 2 template packs to build off of as well as adding the fly2 command to the Players pack.

What do you think of vCommand’s recent updates? (say why)
  • Great
  • Good
  • Bad
  • Terrible

0 voters

Bugfixes and Improvements

Fixed a load of errors and added a quality monitor to keep text readable.

Please recommend me vCommand updates!

I think vCommand kinda sucks right now in comparison to other panels, so can you please recommend me things to add, change, or remove from vCommand? Also, if you need any specific integrtions, let me know.