Help scaling frames influenced by a UIGridLayout

Hello! I was trying to scale my square frames that are inside a scrolling frame which are influenced by a UIGridLayout. Ive tried other constraints on the UIGridLayout but they didnt seem to work, or I was using them correctly. My goal is to make the frames inside the scrolling frame the exact same size on mobile and PC.

= PC
image = Mobile

Thanks in advance! :slightly_smiling_face:

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You can simply use a UIAspectRatioConstaint inside of each of the grid elements to override the size of that the UIGridLayout sets.

By the way, there’s already a post that seeks help regarding this and it has a solution. Maybe search around a bit more before posting a new topic.

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I’ve tried it and it still didn’t scale them well. Im not sure if im doing something wrong. image

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Bumping this post for 1 main reason, UIGridLayout with UIScrollingFrames is legit so broken when you are using full Scale instead of Offset. I’m making my own UIPage System with a colorsheet because I can’t use UIGridLayouts with UIScrollingFrames due to it giving massive gaps and improper scaling. Whenever I make my UI I refuse to use ScrollingFrames most of the time unless I’m forced to use it because I have no other options.

I’ll have to update when I finish the system.

Roblox, Please for the love of god fix the UIScrollingFrames when working with Scaled Instances.

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Im having the same problem sadly

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