hey everyone. just wanted to see if anyone could help me with this resource i’m using.
i’m using nanakon’s hander utility: [Open-source] Hander, a better hand-to utility
i inserted it into my game correctly, but im pretty sure theres no way to toggle it.
if anyone would be willing to take a look at the script and help me, that would be really appreciated!
thanks
edit: my output is not giving any errors either, and i dont have very much experience scripting if that changes anything.
just figured out what i need to do. i need to add a toggling mechanism into this script, so i can toggle the gui. if someone could help with that would be great!
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Common = ReplicatedStorage:WaitForChild("Common")
local Modules = {}
local _UI
local Bindable = Instance.new("BindableFunction")
local function Invoke(Type)
if _UI then
if Type == "Toggle" then
_UI.Properties.Toggled = not _UI.Properties.Toggled
_UI:Deploy()
end
end
end
local function Init()
local Container = Instance.new("ScreenGui")
_UI = Modules.Cook.new(Container)
Container.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Bindable.Parent = script
Container.Parent = Players.LocalPlayer.PlayerGui
Bindable.OnInvoke = Invoke
_UI:Deploy()
end
for _, v in pairs(Common:GetChildren()) do
if v:IsA("ModuleScript") then
Modules[v.Name] = require(v)
end
end
Init()```