I am creating a local
TimeOfDay Editor, for a Theme Change Option in my Game.
For some reason, although the Time of Day Changes, the Time is not what I want it to be.
As follows is my Code for changing the Time of Day to
local lighting = game.Lighting script.Parent.MouseButton1Click:Connect(function() lighting.TimeOfDay = 040000 print("time set to".. game.Lighting.TimeOfDay) end)
The end print says…
time set to 16:00:00
This is not what I want, as that’s not
04:00:00! The Sky is also a strong blue, showing that it is Day Time, or the time which
I feel it might be me putting numbers wrong, and there is nothing bad in the Output.