Hey! I’m trying to create a replica of an old building game and I’ve run into an issue. Recently, whenever you place a part in between the base and the water, the base would adapt the velocity of the water and begin to push things off of it.
I have found the reason to be that when you put the part in between the base and the water, the part is welded to both. Then, upon deleting those welds, the base lost the velocity. Here is what I mean -
(In the video you can see that once I put the part in between the base and the water, the base adapts the water’s velocity)
Note - I’m not using the normal HopperBin tools, I’m using custom building tools made to work with FE and is serverside. Here is the model made by clone trooper.
What I’m trying to do now is create a script that will constantly delete any welds that are welded to the water. Here is one of the scripts that I’ve tried -
function search(where) local ws = where:GetChildren() for i = 1, #ws, 1 do wait() if ws[i].ClassName == "Weld" then ws[i]:Remove() print("Removed Weld!") else search(ws[i]) end end end game.Workspace.ChildAdded:Connect(function(child) search(game.Workspace) end)
I would greatly appreciate it if anyone knew how to fix this issue or could help write a functioning weld remover!