Help with custom water generation and physics

Hello there, i want to make something similar to this water generation system made by Dabidar https://www.youtube.com/watch?v=dwQ3zmcJbJY

Anyone know how i could achieve something like this?

You’d use Gerstner waves and editableMeshes for the water and then you would have to calculate the boat’s CFrame using the 4 corners of a hitbox or something like he said in the video.

Here’s some Unity code that you can translate after you’ve completed the wave generation:

I also found this module which might just have everything you need:

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