Help With Delayed Particle Emissions

Not so sure if this is the right area to post this, if it isn’t please tell me where I should move it.

So I want to remove this weird delay that happens when you try to enable particle emitter. It’s very annoying since I’m trying to make a fighting-ish game and the particles would not emit upon impact; usually a second after impact.

robloxapp-20230603-2218307.wmv (1.9 MB)

So far I’ve tried keeping the vfx enabled and transparency to 1 and then through a script set the Number Sequence,

local auraSequence ={
			NumberSequenceKeypoint.new(0, 0),
			NumberSequenceKeypoint.new(.231, 0),
			NumberSequenceKeypoint.new(.526, 0),
			NumberSequenceKeypoint.new(.802, 0),
			NumberSequenceKeypoint.new(1, 1)
		}
		local magicSequence = {
			NumberSequenceKeypoint.new(0, 0),
			NumberSequenceKeypoint.new(.497, 0),
			NumberSequenceKeypoint.new(.879, 0),
			NumberSequenceKeypoint.new(1, 1)
		}
		local starSequence = {
			NumberSequenceKeypoint.new(0, 0),
			NumberSequenceKeypoint.new(.497, 0),
			NumberSequenceKeypoint.new(.879, 0),
			NumberSequenceKeypoint.new(1, 1)
		}
		local tracesSequence = {
			NumberSequenceKeypoint.new(0, 0),
			NumberSequenceKeypoint.new(.231, 0),
			NumberSequenceKeypoint.new(.526, 0),
			NumberSequenceKeypoint.new(.802, 0),
			NumberSequenceKeypoint.new(1, 1)
		}

		smashPart.Parent = character
		smashPart.Position = humanoidRootPart.Position
		smashPart.Ground2.Aura.Transparency = NumberSequence.new(auraSequence)
		smashPart.Ground2.Magic.Transparency = NumberSequence.new(magicSequence)
		smashPart.Ground2.Star.Transparency = NumberSequence.new(starSequence)
		smashPart.Ground2.Traces.Transparency = NumberSequence.new(tracesSequence)

Enabling and disabling particle emitters. Keeping it enabled and just moving the cloned emitting part.

Long story short, my solutions didn’t work and I need help.

Not sure if your still having issues with this but isnt it just easier entering the properties into the particle emitter instead of programming them?

This tutorial I wrote up on particles may assist you, feel free to check it out.

I will read into it after school.