Help with importing skinned mesh

I’m trying to create a skinned mesh with 3 separate meshes, but when I import it into studio it merges all 3 plane meshes.

You can see that it looks perfectly fine in blender and the plane meshes are spaced out properly.

But when I import the FBX file, this happens:
image

Can anyone provide me with a solution to this? What am I doing wrong?

Here are my FBX export settings, please let me know if I’m doing anything wrong here. :slightly_smiling_face:

You should probably forward this to the eggheads in Art Design Support next door.

switched, but do you have any kind of solution to my issue?

I do not. My blender knowledge is very limited.

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hello, it’s me, the egghead next door,

From my experience, I don’t think you can have different separate meshes connected to the same bone(s)

(If you actually can please help me)

you would have to make the 3 planes into one mesh and then animate it I believe.

I’ve always been able to import separate meshes connected to the same bones and root part in the past, but I don’t know if there is something wrong with my mesh or rig. + I need the meshes to be separated in order to achieve a certain effect.

How-
do you think it has to do with the bone heriety? or the type of model you’re importing it as (make sure it’s custom)