Hi Devs,
I need help making some boots.
What I want to make
I want to make boots so when you click them you wear them. I want them to grant extra speed and jump power and a disable button for both so you can disable which ever one of the boosts and them them back on later.
How I positioned them
I grouped each individual boot and named the left one boot(left), and the right one boot(right). Then I grouped both and called it boots. Here is a picture.
How it looks
Position(Inside explorer)
thanks for reading! You can ask for anything for you to be able to help me!
From,
Mista
HexToast
(lod)
February 13, 2021, 4:15pm
#2
You could utilise accessories to have the boots joined to the playerās character.
Hi,
to be honest I donāt know much about roblox studio so I donāt really understand.
I actually thought doing the same with my future game coming out, I thought welding the boots to the players lower legs and setting their foot transparency to 1 would work
hi,
can you probably show me?
Thanks,
Mista
I didnt actually do it myself, apart from the equippable ābootsā slot on my game:
I knew my scripting abilities would be limited, so you might be better off with
@HexToast post
HexToast
(lod)
February 13, 2021, 4:32pm
#7
You can look at the foot attachments inside a character and then create an accessory based on the names of those attachments, where the accessory would contain a āHandleā with an attachment with the name of the attachment found inside the characterās foot.
hi,
can you show me a video because Iām a bit confused.
From,
Mista
HexToast
(lod)
February 13, 2021, 4:40pm
#11
I call this one the no-code accessory method. It uses the underappreciated accessories and the amazing attachment setup already found in Humanoids. All you need to do is call AddAccessory on the knife after cloning it. As for welding, do it in Studio with WeldConstraints, donāt write code for it.
Thereās of course many ways to make pseudotools, as in attaching models to arms instead of using tools. Iām a big fan of it and do it a lot. Iāll just be showing you the easy and quick way without muchā¦
Here is a post that explains how accessories can be used, you can do the same with the foot attachments so the are joined to the feet
Ok I looked at it. Im doing the first part where he adds the accessory and the handle. Did I do it right?
should I union the handle? Im making two boots so Iām not totally sure.
HexToast
(lod)
February 13, 2021, 4:51pm
#13
You need to have the handle as a base part, so like a mesh, union or part, and have 2 accessories for each of the boots
since Iām making a boot its using two boots. How should do it then?
HexToast
(lod)
February 13, 2021, 4:52pm
#15
2 accessories so the boots can move independently of each other
oh ok. So I just make them separate.
HexToast
(lod)
February 13, 2021, 4:53pm
#17
Correct, one for left foot and one for right foot
hey ummm. When I unioned them it took away the image and its neon look.
HexToast
(lod)
February 13, 2021, 4:55pm
#19
Making a union applies one material to all of the parts in the part operation, so I think exporting and reimporting as a mesh would be better
oh. how do I make it a mesh? I cant use blender due to my computer not having the storage for it. Also its not the right one.
HexToast
(lod)
February 13, 2021, 4:57pm
#21
You can right click the boot model then click the export selection
button
This is what it looks like. Should I click save?