I actually thought doing the same with my future game coming out, I thought welding the boots to the players lower legs and setting their foot transparency to 1 would work
hi,
can you probably show me?
Thanks,
Mista
I didnt actually do it myself, apart from the equippable “boots” slot on my game:
I knew my scripting abilities would be limited, so you might be better off with @HexToast post
You can look at the foot attachments inside a character and then create an accessory based on the names of those attachments, where the accessory would contain a ‘Handle’ with an attachment with the name of the attachment found inside the character’s foot.
hi,
can you show me a video because I’m a bit confused.
From,
Mista
Here is a post that explains how accessories can be used, you can do the same with the foot attachments so the are joined to the feet
Ok I looked at it. Im doing the first part where he adds the accessory and the handle. Did I do it right?
should I union the handle? Im making two boots so I’m not totally sure.
You need to have the handle as a base part, so like a mesh, union or part, and have 2 accessories for each of the boots
since I’m making a boot its using two boots. How should do it then?
2 accessories so the boots can move independently of each other
oh ok. So I just make them separate.
Correct, one for left foot and one for right foot
hey ummm. When I unioned them it took away the image and its neon look.
Making a union applies one material to all of the parts in the part operation, so I think exporting and reimporting as a mesh would be better
oh. how do I make it a mesh? I cant use blender due to my computer not having the storage for it. Also its not the right one.
You can right click the boot model then click the export selection
button
Yep, then once it’s exported, you need to reimport
How much free space do you have on your computer