This is a continuation of my previous topic: Help with crack effect - cracks being created in the air - #7 by GolgiToad
When I land, my cracks end up half way in the air. Here are my caluculations for the bottom of the player’s foot:
local leftLegCFrame = char[Left Leg].CFrame
local leftLegSize = char[Left Leg].Size
game.ReplicatedStorage.CreateCracks:FireServer(leftLegCFrame:ToWorldSpace(CFrame.new(1,-leftLegSize.Y/2,0)))
How can I calculate it accurately so it ends up at the bottom of the player’s foot?