Help with my tower defense game needed

I need help with my tower defense game (im following gnomecode tutorial, im stuck at part 3)

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what are you stuck at in part 3?

I cant show right now because im not at pc

Idk when il get on pc (wont take 1 hour)

ok i would be able to help you i have done his tutorial before

Ok thanks
(Extra words because i need 30 letters to reply)

yo, close the other topic, or put someone as a solution at least

Oh yeah ive looked at other topics but i didnt see any problems i have and i already made SetPartCollisionGroup (i think its called that) to something else

How do i close other topic
(Extra words)

ok what is the part that you are stuck at

Part 3
(Extra letters: hdhhfhzhzjzjjdjehdj)

yes what part in part 3 like animations/collisiongroups/networkownership etc

Not that but like at 17:00 i think when gnomecode spawned his mobs with animations

ok i will check that
character limit

Wait i can get on pc for 5 minutes

ok so what he did is that
he checks when a new mob is added in the mobs folder and then he find the mob walk animation which is called Walk and then he Load that walk animation inside an animator by
animator:LoadAnimation(walk animation) and he plays the animation with :Play()
and most of the if statements that he made is to prevent errors
in simple words
animation is your animation and animator isused to run the animation

here i have picture of my script with output

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you said this: animator:LoadAnimation(walk animation) but i write humanoid instead of animator, is that the problem?

ok you should try

walkTrack = humanoid.Animator:LoadAnimation(walkAnimation)

and you can remove the repeat until thing