Help with recreate old plastic material

I’m trying to recreate old materials, including plastic. Does anyone know the optimal roughness and metalness map settings to recreate this glossy look?
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you could get the old materials from the tool box if you want.
you could also copy the properties if you want to

I achieved a similar look with metalness=1 and roughness=0.3, I also set EnvironmentSpecular to 0.2 and brightness to 3
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