Hello everyone! I am using Blender 2.79 to create some renders for my game icons and such.
I imported a R6 model into Blender and I am attempting to manually attach bones to it so that it may deform nicely when posing (like arms bending, etc.)
However, when testing the rig every now and then, it seems to deform very oddly. What am I doing wrong?
P.S. I know the model is not fully rigged yet, I am just testing with the bones I currently have and it deforms rather strangely.
Before posing:
Various deformations when posing: