Help with Surface GUIs

Hello developers,

I’ve recently been working on a project that requires me to make a lot of surface guis. I need every gui to fit perfectly to the front-face of the part, I’m not working with any wedges, spheres, etc. I do not currently have any code, since I really don’t know where to start. If anybody has any idea how to do this, please let me know. :slightly_smiling_face:

You’re going to have to insert a SurfaceGUI into a part then whatever you want, you’re gonna have to play with it’s settings a bit tho.

I’m not sure if this is the right category to ask this. It doesn’t sound like code related to me (unless I am missing something here), so maybe design help?

Figured it out on my own, turns out I just needed to find the constant of proportionality between the text label’s X size component and the part’s X size component (same thing for Y).

local k = {
	X = SurfaceGui.TextLabel.Size.X.Offset / part.Size.X,
	Y = SurfaceGui.TextLabel.Size.Y.Offset / part.Size.Y,
};

SurfaceGui.TextLabel.Size = UDim2.new(0, part.Size.X*k.X, 0, part.Size.Y*k.Y);