So, whenever I export my model from Blender to Roblox Studio through a MeshPart, I get this error:
I heard that it’s because my model is too detailed. Well, I’m a very beginner in Blender and I’ve been using it for 6 days only, so my model IS NOT EVEN DETAILED.
Import it using “Import 3D” on Roblox Studio. Whenever I use that, I can import things with more than 10k triangles. Or you can lower the triangles in blender.
Decrease the amount of triangles.
The amount of triangles here is absolutely overkill.
If all objects in a game were this detailed it would tank the FPS of even the most powerful computers and your game would be unplayable.
Objects like this don’t even need more than like 100 - 200 triangles, it’s literally a mug.
This object will either end up somewhere on a desk or table where people will barely even look at it.
Objects don’t need that much detail or triangles if they’re just going to be environment props.
Even if this was an item that the player will hold, it would still be absolutely ridiculously overkill to have this many triangles.
No model should ever need that many.
I can give you a bunch of optimization tips if you’re working on an environment or making props, I’m a 3D artist myself and a programmer.
I learned quite some things over the years.
I’m not working on an environment or making props. I stopped working on my obby game because I wanted to start learning 3D Modeling. I’m a very beginner at it and willing to be professional at it someday. I also do some programming, but I have no idea HOW TO PRACTICE PROGRAMMING IN ROBLOX STUDIO. THAT’S WHY I DON’T PROGRAM AS OFTEN AS BEFORE, AND I’M NOW FOCUSING ON 3D MODELING. If you can tell me how can I practice programming, I’d be grateful.
And I appreciate your interesting in giving me optimization tips:)