Love the post and there is 100% good advice. But i cant help to say that I wish you included more advanced developers with bigger and better portfolios. With all of that aside well made post man keep it up.
Thank you for the support. I have a lot of bigger developers (Small Front Page Game Developers) I have secured interviews with that I will be making different articles about stuff such as promoting your game and creating a successful game. The primary reason I didn’t have too many big developers was some people wouldn’t respond, I wanted to get the article done, and it was just easier to have smaller developers. Make sure to also check out Part one if you haven’t already because I have some bigger developers there. Part One.
Its okay to have small developers. What i went over in the post is that i wish you interviewed more experienced developers, Because judging by the work shown the developers interviewed are intermediate.
It’s sorta similar. I watched that video when it came out however long ago, and I definitely took the advise to heart because I remember being very demotivated at the time
I think the issue with me is the fact I have no published work
I’m just excited to get a full game out for once. I work on one project, get bored, start on another to jog ideas for the other one, abandon the other one, only work on that one, and repeat.
But I’ve been locked into a project (which I mentioned in my interview), and I just started work on a new admin module. The admin module is mainly just to add something to my portfolio… lol
I contacted mostly everyone through devforum because it was a lot easier then finding developers and then having to find their discord but I probably will reach out to developers through discord in the future so I can get more people to respond.
In my opinion, I definitely think it is quality, but I don’t want to sound like I have a massive ego… I really don’t. It’s non-existent if anything
But my friends who are part of my QA team and bug testing team all say my work is really good. I hope the public will think the same once I get some out there!
I am just judging based on portfolios and previous work and u guys look more intermediate than full-on professional. It is not a bad thing considering I am something of the same level but I don’t see too much creativity or complication in ur assets. In general, though it is hard for me to believe that you have been developing for as long as you have claimed considering that there are people with less than 2 years of experience that have shown a lot more impressive assets.
Like I said, no published work. I have well over 900 places in studio, and most of them are half finished games. I like to get bored, start a new project to spark ideas, then only work on that project. My current published work has absolutely zero level to my skill level or amount of time I’ve been developing.
I’m set on two very big protects right now, though. Even if I get bored or burned out, I’m still going to work on them. I really need to get stuff on my portfolio lol
I’ve read part 1 and part 2 fully, these tips are awful, also all the developers mentioned are beginner-intermediate level at best. Do it for fun don’t think about the money ?? Making a game is fun only at the start when you script the core mechanics, atleast for me since i’m a scripter, then when you actually want to release a game you start to understand how much work there is to make a playable and bug free fully fledged game, so ye you have to think about the money before even starting to make the game, if the monetization strategy is not good making that game is a waste of time (if you are already a competent dev) i agree with the tip make a game that you like and you would actually play, but think about the monetization strategy first, that’s soooo important, if you ask the top g developers they will talk about monetization and marketing strategies, they take it for granted that you already have a bug free good, fun game in your hands
I can’t remember whether the others were completely transparent as possible in their interviews, but I tried to be with mine.
That should absolutely be your mindset when you start out in my opinion.
Don’t ever run into anything thinking about money. I never did think about money when I started on the platform and to be honest, I don’t really care now considering I don’t ever see myself personally using Developer Exchange.
I started some accounts online for fun last year reporting news and even though I don’t earn any money, I could perhaps earn a small amount in donations if I wanted to (given that we raised $40 for Palestine recently) but I don’t care about the money.
I think it’s unrealistic running into something with money expectations to be honest. Remember, this article is for advice mainly for new developers iirc.