Higher far clipping plane distance in VR

As a Roblox VR user, the render distance is too low. A recent update extended the far clipping plane to 100k, but in VR it seems to remain at 5k. Why is this so?

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Turn auto quality off and then set graphics to 10 and it should fix it. I had the same issue at some point and that fixed it for me

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Apologies for the bump.

6 years later and this is still a hindrance, the far clipping plane is STILL at 5k which makes some games that would look alright on pc, get oddly cut off in VR.

Take for example this game called ‘HELICITY’, this clip was recorded on the same exact graphic setting for both VR and pc and yet far away entities such as the clouds, trees, and the tornado to the right, all get completely cut off.

I suggest for the far clip to be raised to where it coincides with pc, so we don’t get issues like this.

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