When adding highlights in quick sucession, the highlights are not all replicated despite being enabled. When spawning them slower, it yields “better” results, but it still gives up around 1/3rd of the way.
The pictures comes from studio, but this happens in-game as well.
Unclear wording then, perhaps? I never read it as ONLY studio having the Highlight limit. Either way this doesn’t look like a bug. More of a documentation issue.
The documentation is right about the 31 in studio, but it is wrong about it in-game. I’ve been testing and counting. In-game it reliably shows 25 highlights