I noticed a strange bug when integrating highlights into my game where the highlight somehow tries to force render the character when its adornee is set to a part which is parented under the character ingame only.
In live server:
Studio:
Due to these objects being hardcoded in my game, these parts are required to stay under the character.
I managed to solve the issue by parenting the highlights to the camera instead of the parts which are parented under the character.
Game link: 🔨Plane Crazy🔨 [UPDATE] - Roblox
Expected behavior
The highlight should work the same in live servers just like they do in studio.