Hinges being bouncy

The density is a factor so it is relative… setting a density of a part to 0.5 that weighs 500 versus a part that weighs 50 is very different. The parts wont equal the same weight if both of them are set to 0.5 density.

I believe the default density is set to 0.7 so if you raise it above this value to 1 for example it will increase the overall weight… if set below then it will make it lighter than it is.

That said, you generally want your aircraft light enough that the gears and wheels can take the weight but not flip over from being too light.

I have done a test of different density,

.5 Tips aircraft over
.6 Holds the aircraft down and bounces.
.7 Still bounces

And how about the wheels? Keep craft at 0.7 which is default, and raise the density of the wheels…all the same density value, try 1.5

Ok, the density of 1.5 still makes it bounce(for the wheels)

Ok now give the craft more density.

Its still bouncing, I may turn the density of the aircraft to 1.1, I will send a gif of the aircraft bouncing, maybe the gif may help.

https://gyazo.com/79424b813c46a51a6006de6abfa6936a

I was reading the post in more depth… the gif definitely helps, it doesnt seem like a weight issue… is the tyre noncollide right? Only the purple wheels are collide?

Yep. It is definitely. Otherwise, most of the other parts are Collidable.

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Have you seen this post?

But these use springs.

Yes, I have looked into that post and doesn’t really help, as I don’t have suspension implemented yet.

I’ve had this stupid glitch before too. Can you try making the base part where the tires connect to bigger? (Better if the actual base part is invisible and non-collidable)

It might also help if the base part is heavier too.

Which would you call the “Base part”, would you mean the purple ball, or the tyres in my case?

Are the purple balls the actual physics for the tires? Then, wherever it is connected to, scale that part.

the purple balls, are mainly to hold up the tyres so that it doesnt fall over when my suspension is implemented(which would be later).

Not sure what really is the physics part of your landing gears, but let’s say part A is the base part, while part B is a cylindrical part, our tire. Part A should be scaled.

I would presume the ball would be part A?

I suppose they are. Try scaling them.

The balls being bigger still makes able to shake and they are Collidable, Should i be turning CanCollide On?

Wait, are they the “Part1” of the HingeConstraints? If they are, I’d assume they are the tire physics. Otherwise, don’t add CanCollide.

The balls are welded to the actual tyre itself. They do not have a hinge constraint on the ball as it breaks the whole thing completely.

the constraint is on the Tyre btw.