Ok, the density of 1.5 still makes it bounce(for the wheels)
Ok now give the craft more density.
Its still bouncing, I may turn the density of the aircraft to 1.1, I will send a gif of the aircraft bouncing, maybe the gif may help.
I was reading the post in more depth… the gif definitely helps, it doesnt seem like a weight issue… is the tyre noncollide right? Only the purple wheels are collide?
Yep. It is definitely. Otherwise, most of the other parts are Collidable.
Have you seen this post?
But these use springs.
Yes, I have looked into that post and doesn’t really help, as I don’t have suspension implemented yet.
I’ve had this stupid glitch before too. Can you try making the base part where the tires connect to bigger? (Better if the actual base part is invisible and non-collidable)
It might also help if the base part is heavier too.
Which would you call the “Base part”, would you mean the purple ball, or the tyres in my case?
Are the purple balls the actual physics for the tires? Then, wherever it is connected to, scale that part.
the purple balls, are mainly to hold up the tyres so that it doesnt fall over when my suspension is implemented(which would be later).
Not sure what really is the physics part of your landing gears, but let’s say part A is the base part, while part B is a cylindrical part, our tire. Part A should be scaled.
I would presume the ball would be part A?
I suppose they are. Try scaling them.
The balls being bigger still makes able to shake and they are Collidable, Should i be turning CanCollide On?
Wait, are they the “Part1” of the HingeConstraints? If they are, I’d assume they are the tire physics. Otherwise, don’t add CanCollide.
The balls are welded to the actual tyre itself. They do not have a hinge constraint on the ball as it breaks the whole thing completely.
the constraint is on the Tyre btw.
Ah, then scale the base.
I know this would sound weird, but should i create a new block there put it invisible and connect the hinges to the block so that i can scale that up instead of the landing gear?
I didn’t ask if there was a script changing Density, I asked if there was a flying script that might be causing this issue.
Also please read people’s entire posts and try all their suggestions, not just the first suggestion they make. This makes it easier for us to help you out.
You keep mentioning that changing the entire aircraft to Massless makes it worse. Try increasing the entire aircraft Density to 2 just to see what that does.
And once again, try making the wheels with less physics joints. One Ball or Cylinder per landing gear leg. I quickly did these with a free model just for examples. Of course the gear leg and wheels would need to be CanCollide false, but the Ball would be CanCollide true with all the rotating wheel Parts/Meshes Welded to it.
@RMofSBI I’ve heard Roblox engineers mention that having physics components with different Densities will affect them. This was mentioned with train cars where the large MeshPart cars were joined using HInges, but the small Parts the HInges were in were Massless. It caused the train to glitch out.