And how to broadcast different hints from server to players?
You can do this already. The client can receive remote events from the server and then each client can display different hints.
Update 2.1.1!
Features:
Various API changes, including the removal of SetDestroyOnFinished
to prevent memory leaks, this is now set true by default
You can now change the font of your hint to whatever you please.
You can now get the size of your hint.
Organized the code a bit.
Fixed various minor bugs.
A new post with all updates, they will still be posted here but I suggest you go make sure to be notified when a new update is available. Documentation has also been moved here:
Added warning if HintService is not up-to-date
How can we update while keeping custom theme
All you need to do is drag your theme module out, then insert the new HintService, then drag your custom theme back into the themes folder.
What do you mean by where to put the folders? Also, it’s all local, you can use the example script to help you.
It’s best that you put it in replicated storage, do not move the folders out of the module or it will not work, do not edit the folders or anything in them. About the “Themes” folder, refer to the main post.
Use a server script and a remote event, call the event from the server script on your proximity prompt, then listen on the client.
This is kind of irrelevant to the module and can easily be done yourself with just a little more effort.
Big oops. Replied to the wrong resource LOL
I’ll help you out tomorrow, I have to sleep. The best thing I can say is to read the remote events article on the devhub
This is because you are trying to use the module on the server, this only works on clients.
Is there some sort of “force chat exploit” in HintService?
Amazing! I suggest a fast tween though
What do you mean by this? You can edit the length of the tween.
Not that I know of, and this is completely unrelated to chat and is client-sided.