now it prints “HintService Cannot be used on the server”, but i dont know what i am doing wrong, i just tested it on a single localScript and it worked, but i am just firing a remote from the server, i dont know why is that the problem
Simply requiring it on the server can stop the module from working. Remove line 10 in your main server, and the HintAdding function if you haven’t already.
Didn’t know that!, Thanks =))))
This is really cool and I like all the utilitarian features it provides! But there were some issues with the source code that I found that you might want to change:
-- Line 507
local isBroadcasted = self.IsBroadcasted
isBroadcasted = true
This will only change local isBroadcasted
to true, not self.IsBroadcasted
causing cancelBroadcast
to fail.
-- Line 518
task.spawn(function()
animateHint(self)
end)
Use task.defer
instead of task.spawn
; deferring the thread schedules it to run on the next resumption cycle while spawn runs it immediately. There are very few cases where you would want to run a thread immediately, but animating a hint is not one of them.
-- Line 499
if debounceEnabled then
if tick() - lastHint < debounceTime then return end
end
lastHint = tick()
tick
is on the road to deprecation. time
would be a more future-proof global for this.
-- Line 531
if isBroadcasted then
broadcastCancelled:Fire()
cancelBroadcast(self)
cancelBroadcast
yields but is not ran in a separate thread, causing the running thread to yield as well.
-- Line 137
local borderStroke = label:FindFrstChild("BorderStroke")
Misspelling causing cancelBroadcast
break.
My only other issue I have is all the returned methods are in camelCase instead of LuaU-Standard PascalCase, but that’s totally just a nitpick thing with me and I can just fork it anytime.
What do you mean by this?
Thanks for the criticism! Will be making patches.
I have a permanent hint set at the bottom of the screen. When another hint is broadcasted, it gets pushed up. When that other hint disappears, the permanent hint stays pushed up. Is there any way to bring it back down to the bottom?
Sorry, there’s no way to fix this.
That’s wonderful. Thank you so much. This module is amazing!
Just set the hint you always want on the bottom to LayoutOrder 1.
How to set the time the hint is shown?
Use setBroadcastTime(false, 5 --amount of time its visible)
Some 2 questions
- How do you color a text?
- The hint disappears when another hint is being shown (Or how do you add another hint than being rewrite the current one)
Use themes, they are documented above
Construct a new one and broadcast. They should stack.
Update suggestions anyone? It’s been a while!
Allow user to change the YOffset of the bottom hint of the frame otherwise it will overlap by the Roblox’s Backpack Gui
Thanks for the report! Will be working on a fix.
Update ideas anyone? I haven’t worked on this for a bit.