Well, first time doing this.
Customizable Avatar Editor, I don’t know how to do this.
How it works
Just like Catalog Heaven, but you can add things easily and you can also use it in your game.
Please make sure you update HoneyDew at least most monthly because I might have more things to add.
How to get HoneyDew
HoneyDew - Resources.zip (65.2 KB)
Do’s and Dont’s
Attempts to resell this.
Use this in your game.
Customize it for yourself.
Use this on your portfolio.
Claim these as your own.
Give credit (not required).
Report Resellers.
Update at most monthly
More things you can do
- Send in an item request to be in the entire system! Request an item here!
- Request future updates in the replies?
Tutorials
Toggling The UI
Make 2 RemoteEvents in ReplicatedStorage.
Name one “ToggleAvatarEditor”
Name the other “AvatarTeleportPlayer”
Make a script in ServerScriptService
Put this in the script.
game.ReplicatedStorage.AvatarTeleportPlayer.OnServerEvent:Connect(function(player)
local character = player.Character
local HumanoidRootPart = character.HumanoidRootPart
local teleportPart -- = then whatever part you want to teleport the player to
HumanoidRootPart.CFrame = teleportPart.CFrame + CFrame.new(Vector3.new(0, 6, 0))
end)
Make a local script in StarterGui.
local ToggleAvatarEditor = game.ReplicatedStorage.ToggleAvatarEditor
ToggleAvatarEditor.OnClientEvent:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
script.Parent.LocalCamera.Disabled = not script.Parent.LocalCamera.Disabled
script.Parent.AvatarEditor_Gui.Enabled = not script.Parent.AvatarEditor_Gui.Enabled
if game.Workspace.Camera.CameraType == Enum.CameraType.Scriptable then
game.Workspace.Camera.CameraType = Enum.CameraType.Custom
game.ReplicatedStorage.TeleportPlayer:FireServer()
character.Humanoid.JumpPower = 50
character.Humanoid.WalkSpeed = 16
else
character.Humanoid.WalkSpeed = 0
character.Humanoid.JumpPower = 0
end
end)
End
I hope you like this system, and I hope you can use it normally!
Goodbye!