While I realize that Like/Disliking games are a major part of how players give “feedback” on games on if they like or don’t like them, it doesn’t help developers at all if players leave a dislike on a game and give verbal feedback at all, we don’t know how to improve the game, and don’t know what may have upset that player. While for bigger developers, whose games might have so many ratings it rarely affects the ratio, for smaller developers this can be a major problem. Take my game for example Innovation Ocean Facility, I’ve majorly improved the game over time, but not enough players actually rate the game, and I rarely get any feedback, and those original dislikes are still there, bringing the like ratio down to a 69%.
So, as a Roblox developer, it’s currently hard to receive feedback from players who don’t like the game. Another problem I have with this as of recently, are players making new accounts and mass disliking the game simply because their main account was banned for breaking the rules.
If Roblox were to address this issue I stated above, it should greatly improve the amount of feedback and receiving this feedback would help remove some of the stress on figuring out what the community likes/dislikes about games. In the past, we at least something of a feedback function (Comments), but if anything the feedback functionality of Like/dislikes has been completely downgraded, and nothing improved.
Thanks for reading, I’d love to see what others think of this.
Proposed Solution
I think it should create a better experience for developers. I propose a section with the like/dislike section where a player can (I would prefer it is mandatory, but that won’t happen) give their feedback, and there would be some way a developer can view it, say in the “Developer Stats” section. This would make receiving feedback much simpler, and developers could easily scroll through a wall-like section to view the player’s feedback.