Sorry man I gotta agree with the others on this one.
Art doesn’t make them “builders” it does however make them “designers”.
Now let’s use Donkey Kong Country as an example of them being a designer but not builder or modeler.
Sorry man I gotta agree with the others on this one.
Art doesn’t make them “builders” it does however make them “designers”.
Now let’s use Donkey Kong Country as an example of them being a designer but not builder or modeler.
Less roblox includes tessellation.
I don’t think you understood what I meant by 3D space
https://www.gamersnexus.net/guides/1936-what-is-tessellation-game-graphics
using decals/textures on various surfaces really isnt all that bad for performance unless you’re using hundreds of them
Wouldn’t call em’ builders, imo they’re more along the lines of developers which is a bit more broad term. Texturing is a huge part of development and I do think that it makes a massive difference on builds
for reference this build and the textures were made by injanity
This is brilliant! However, uploading times are really slow which makes it inconvenient.
I’ve always thought the textured buildings in JB looked bad lol, I think they’d be better off using a LOD
I’m hearing a lot that this using decals is infeasible. I’m not arguing that it isn’t, just that they can contribute to a build just as well as meshparts. It’s good to note that just because we may feel that decals are infeasible, it doesn’t mean that it’s impossible, or even that it won’t be done. Again, I keep referencing Injanity’s build, and have posted the comparison between the inclusion of decals and without. Not only do I notice a difference, but the whole vibe feels different. If he was able to achieve a perfect effect, then anyone can with more or less work.
You build a house, it’s called construction.
You paint a house, it’s not construction. You don’t build paint.
Just because textures and images make something look better doesn’t mean it’s building. If anything it’s called design.
And who ever said that a build has to made by enclosed bricks? Those railings that injan made have textures on both side, they pretty much occupy space.
They’re all assets… although designing may not be 3D Modelling, it certainly contributes to a build.
Also… just making sure, by “Build” I literally mean a build, full map/creation/etc, technically scripting contributes to a build, so does sound, so does art. Title may seem a bit wonky because of the double definition for a builder…
But his railing are technically just texture “painted on” to an invisible 3D part
I think that the point being made is that they look pretty amazing and on first glance, many people including myself would not have questioned that the railings are nothing but some pretty good meshes.
To anyone not analysing this and attacking every detail, it is a build. To us, they are textures.
Could be fun to make a full showcase with fully transparent parts and just textures. Could look cool
would take forever to make the textures and to load them
I am quite surprised on how negative the comments are about this,
Though the main complain is the fact Decal/Textures are a unoptimized design solution, therefore i don’t see it as a big issue, the examples shown are not even abusing out of it and it gives a much more interesting design.
i’ll most likely agree on that, not really “Builders” but can support the maps in various ways.
they actually are the same, though, builders are just 3D artists, that is what they are called in the industry in like, every circle except roblox.
Builders = {Studio Builders, 3D Modellors, Artists}
There are two terms for builders. The non-traditional term refers to anyone and anything that contributes to a map or build. Keep in mind this is anything that is visual (minus gui) in the game that occupies the workspace.
Dude what? An architect is still an artist??? Why do you think so many architectural buildings are considered art?
Technically an architect is an artist. Based on what fields of art they perform, the definition of an “artist” changes. OP of this post only stated “Artist”, creating a vague implication of what art they are talking about. Artists can range from Graphic/UI Design, Assets/Textures, Characters/Character Design, Architecture/ Building Designs,etc. Architects are artists.