Hey, it’s me again.
So, I’m working on a new plant for BB, a Mushroom, but I don’t know how to get the ‘head’ and ‘cap’ to join together smoothly.
https://gyazo.com/424d39b4e42c798efb0af2103d4e7cb9
Here’s an image of the plant- the head is one piece.
How exactly would I go about fixing this?
1 Like
Minstrix
(Minstrix)
June 30, 2020, 10:46pm
#2
What do you mean by join together smoothly?
I need the two parts of the head to curve into one piece, like the image, but I don’t want to make a ton of parts and union them.
Minstrix
(Minstrix)
June 30, 2020, 10:47pm
#4
I don’t think there’s any way to replicate that image without meshes or unions.
I think I got something close to what I needed. It looks a little off, but it’ll work for what it is.
You would need to do this using unions and negating parts. It would however take far more time than doing on blender would and does take a bit more practice
1 Like
fourpapa1
(fourpapa1)
June 30, 2020, 11:10pm
#7
If you’re interested in building curvature in the future, this guide I wrote may be of some help to you.
Fourpapa1’s Guide of and Relating to Building Curvature and Bevels in Studio
A prevalent issue in the Building Support category is the common occurrence of receiving answers like “use blender” to simple questions about building in studio. For that reason, I introduce the first of what may become a series of comprehensive build guides for new and intermediate builders alike.
My portfolio can be viewed here: Fourpapa1 - Builder Portfolio
For this guide, I will focus on aspects of or relatin…
remfly
(remfly)
July 12, 2020, 11:06pm
#8
Easy! Use the cylinder part and scale it the way it fits what you want. Just align it to the part until it gets perfect, you also make unions if you want.
1 Like