How can I make a safezone for my game (disabling the tools)

I just don’t understand how the script detects when the player is no longer inside the safezone

just saw it gonna ask the openai to fix it one sec

what if I disable the backpack?

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)

I think that will just make the backpack disappear and will still be usable using numbers on keyboard

This wouldn’t work as you don’t parent the Character to a part. The player’s character is a descendant of workspace.

Try doing a region check with the safezone part and then every half a second check who’s in the region.

Here’s a good video to understand Region checking.

In addition, to remove their tools, and keep them available for the user assuming this is a Server script do this. If it is a LocalScript just parent the tools to ReplicatedStorage. However, I would not trust the client, and would do this on the server.

local playerTools: {Tool} = {}

for _, v: Tool in ipairs(player.Backpack:GetChildren()) do
    v.Parent = ServerStorage
    table.insert(playerTools, v)
end

-- giving them back
for _, tool: Tool in ipairs(playerTools) do
    v.Parent = player.Backpack
end

table.clear(playerTools)

I don’t think that will work lol, ChatGPT isn’t very reliable. player:IsDescendantOf checks if the Player is parented to the safe zone (or a descendant of it) and won’t check if they’re touching the safe zone.

I did this in a post a while ago by using this GetInPart function

function GetInPart(HumanoidRootPart, Part)
	local check = HumanoidRootPart.Touched:Connect(function() end) -- This is just to make sure it detects non-cancollide parts
	local parts = HumanoidRootPart:GetTouchingParts()
	check:Disconnect()

	for _, part in parts do
		if part == Part then
			return true
		end
	end

	return false
end

then replacing the tools attack/activate function to return if the Player is in a safe zone.

function Blow(Hit)
	if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
		return
	end
	local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
	if not RightArm then
		return
	end
	local RightGrip = RightArm:FindFirstChild("RightGrip")
	if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
		return
	end
	local character = Hit.Parent
	if character == Character then
		return
	end
	local humanoid = character:FindFirstChildOfClass("Humanoid")
	if not humanoid or humanoid.Health == 0 then
		return
	end
	local player = Players:GetPlayerFromCharacter(character)
	if player and (player == Player or IsTeamMate(Player, player)) then
		return
	end
    -- Code I added 
	local InSafeZone = GetInPart(character:FindFirstChild("HumanoidRootPart"), SafeZone)
	if InSafeZone then
		return
	end
    --
	UntagHumanoid(humanoid)
	TagHumanoid(humanoid, Player)
	humanoid:TakeDamage(Damage)	
end

Overall, I think it depends on what tool you are using as they all use different methods to handle attacks, but I did this by finding the attack function then adding a condition to check if the player is in the safe zone (along with all the other conditions) then returning if so. Also, I made this for the ClassicSword, so you’d have to find your own tools attack function, then do something like this.

I think it might take a little bit more code to remove the tool from the Players inventory if they’re in the safe zone then add it back after they leave, but if you really want to that, you could try by parenting the tool somewhere else (e.g. temp folder in ReplicatedStorage) then parenting it back to the Players inventory after they leave.

I tried in an another place and it disables the backpack itself, so the player can’t use or see the tools in his backpack (they disappear)

No that completely disables the backpack, they wouldn’t be able to use the tools.

I don’t think you should trust OpenAI to do this, it’s not reliable and it got banned from Stack Overflow for giving false and unreliable answers.

I mean, I tried this and it works.

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
wait(5)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)

It disables the backpack (the player cant see their backpack nor use the tools inside)
after 5s, the backpack reappears and the player can use the tool. Its on a local script, so idk if theres a way to easily bypass it. I can make a remote event that launches from the server to the client when the player enters or leaves the safezone, but I still dont know if theres a way to bypass the script.

Also I don’t think the Player has a :GiveTool function.

The best way for that would be at the bottom of my reply!

Did you make it disable the backpack if the player is in the safe zone?

no, I still haven’t found the way to detect if the player is inside the safezone. I found the way to disable the tool tho

Yes you should use that, also make sure it’s not a LocalScript as it won’t be able to access ServerStorage.

oh you meant just store it inside replicated storage. Well I have only one tool and its the same tool for everyone. It’s stored by default in StarterPack

Mine or @OnlyRoids’s reply might help.

The tool is stored by default in StarterPack

Yes we know, what about it? Also they said ServerStorage not ReplicatedStorage.

Oh okay I see, so I can remove it before the StarterPack since the player spawns in the safezone and just keep the tool inside the ServerStorage? I also have only one tool