How can I make a special spawn effect from "ZOぞ"

No put this new script I gave to you in ServerScriptService sorry for not being clear about that. Now sorry but I have to go now if you will still need help on making the character trail later then I will help later. As for making the player transparent it should work as I have just tested it. Good Luck!

Okay! It’s alright, I’ll see if I can do the rest on my own. Thank you so much!

No problem. Good luck. And also you can delete the old script good bye!

1 Like

Also if you need further help with the invisibility part check my YouTube channel because a few days ago I made an invisibility power up for my how to make a game like super power training simulator series

1 Like

Any progress so far on making the trail? Or the rest?

For some reason, it isn’t working : ( I put it in the right place and didn’t change anthing, but it didn’t seem to work. I don’t know why.

Show me your script in ServerScriptService

1 Like

transparentspawn script transparentspawn

Make it a server script for it to work

You can also delete the prints

Also make sure the transparency is set to 0.5 because did it’s one the player won’t be able to see themselves at all

Ah, that’s it. Also, I did the 1 thinking maybe I couldn’t tell that I was transparent.

how can I make it so that I become fully seeable after like 5-10 seconds? I typed in
“wait(7)
part.Transparency = 0”
but then it just wouldn’t work at all, it wouldn’t even allow the script to make me half transparent work.

You have to add it after the loop and then make a new loop the reason is every time it loops though a new body part it will wait(7) seconds

Ok, so how would I do that? here’s my code for it

game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
	wait(1)
	for _,part in pairs(char:GetChildren()) do
		if part:IsA("MeshPart") then
			part.Transparency = 0.5
		   end
	    end
    end)
end)

So exit the loop add the wait(7) then basically just copy-paste the loop under the wait then change the 0.5 to 0

like this?

game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
	wait(1)
	for _,part in pairs(char:GetChildren()) do
		if part:IsA("MeshPart") then
			part.Transparency = 0.5
		end
		for _,part in pairs(char:GetChildren()) do
			if part:IsA("MeshPart") then
				part.Transparency = 0.5
			end
	    end
    end
end)

except with wait(7) and transparency 0

No first exit the loop so like this

game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(char)
	wait(1)
	for _,part in pairs(char:GetChildren()) do
		if part:IsA("MeshPart") then
			part.Transparency = 0.5
		   end
	    end
       wait(7)
       for _,part in pairs(char:GetChildren()) do
		if part:IsA("MeshPart") then
			part.Transparency = 0
		   end
	    end
    end)
end)

It worked! Thank you!!! Now all I need is to recreate that trail effect, do you have any clue how to? lol sorry if I’m a little difficult, I’m really new to scripting.

It’s ok. I would try just cloning the player about every half a second