How can I make volumetric smokes // Is it even possible in roblox

Hi, I was playing CS2, and I became fascinated with how they did their smokes, This is a video of the effect;

the question is; Is this even possible in roblox (like the foamy design of the smoke), i’d assume obviously not to that extent cause it’s roblox

if the answer is yes, then how? I wouldn’t even know where to begin (for context i’ve already scripted the entire setup using a bunch of nodes with particle emitters, but how could I recreate that smoke effect), also let me know if this is the wrong category, i’m assuming it’s correct though.

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the cs2 smoke is essentially just a grid of smoke particles that toggle on or off depending on if it gets touched by outside sources, so it’s probably possible to remake (maybe editablemeshes???)

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If you considered using google then you wouldn’t be here asking that question.

If you considered reading the post you would have realized that I said to make it foamy, not a 2D particle solution which I already have.

I’d assume so too

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Try doing it with dense mesh parts as it’s not possible other than on roblox.

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How would I even go about that?