Hi, I was playing CS2, and I became fascinated with how they did their smokes, This is a video of the effect;
the question is; Is this even possible in roblox (like the foamy design of the smoke), i’d assume obviously not to that extent cause it’s roblox
if the answer is yes, then how? I wouldn’t even know where to begin (for context i’ve already scripted the entire setup using a bunch of nodes with particle emitters, but how could I recreate that smoke effect), also let me know if this is the wrong category, i’m assuming it’s correct though.
the cs2 smoke is essentially just a grid of smoke particles that toggle on or off depending on if it gets touched by outside sources, so it’s probably possible to remake (maybe editablemeshes???)