Hey, I know that this has been discussed before, but I’m trying to create a ragdoll effect on a skinned
Currently, my model only contains one mesh with its bones inside. This is my file structure:
If just resolving it within Roblox Studio isn’t possible, could I possibly fix the model in Blender by separating each limb? Would the bones still behave properly?
At the other part of the statement it says " And then using motor6d’s to connect them like a normal rig." so you would connect them with a motor6d and you can have seperate meshes that are connected by bones atleast i think so i am not 100% sure
I don’t know if this is what the linked post meant, but I had some success by just making a separate rig with parts where the bones are in my skinned mesh, and then using a regular ragdoll script on that. I then used Run service:Heartbeat to set the WorldCFrame of the bone to the CFrame of the part while ragdolling was active.
All the posts I can find on this topic are pretty old so please do tell me if there is a better way.