Hey, I know that this has been discussed before, but I’m trying to create a ragdoll effect on a skinned
Currently, my model only contains one mesh with its bones inside. This is my file structure:
If just resolving it within Roblox Studio isn’t possible, could I possibly fix the model in Blender by separating each limb? Would the bones still behave properly?
At the other part of the statement it says " And then using motor6d’s to connect them like a normal rig." so you would connect them with a motor6d and you can have seperate meshes that are connected by bones atleast i think so i am not 100% sure