I thought particles weren’t fully loading in game but I think now they are.
Questions
- Have particleemitters always been accurate?
- Have you ever had to use a script to make it work properly?
I thought particles weren’t fully loading in game but I think now they are.
No they always load properly on their own, maybe the reason you weren’t seeing them properly is due to you having low graphic settings set (which reduces the amount of particles you see and also the quality of particles/ or completely removes the particle.)
Also you have to make sure even in your Studio Settings your editor quality level is set to high (Not sure if this directly affects particles but my guess is it does.)
Oh wait nevermind I had full graphics quality on.
I have automatic on and I changed it to level 21 but nothing changed.
send over the particle if you can, let me have a look at it
This is a post similar to my issue, in low graphics quality it doesn’t show the particles but in high graphics it does.
yeah that’s not really an issue. that’s the point of low graphic.
Games like strongest battlegrounds show a lot of particles in low graphics.
im pretty sure you’re talking about roblox limiting the amount of particles on screen to increase performance. Try raising your graphics quality in roblox.
If I were to play like a popular game on roblox though I wouldn’t have to do that.
You can use Particle:Emit() to ensure that low-end devices also see the same amount of particles as high-end devices.
Here is more about that: Particle emitter limit on low graphics is impacting my game
Please give an example of the game you are referring to showing many particles! I do not see this being true. If so, it probably isn’t a particle, maybe a billboardgui or a Basepart.
I made this so no matter what graphics quality you have it will show.
local Runservice = game:GetService("RunService")
local RedHaze = workspace:WaitForChild("BoxRandomizer").RedHaze
Runservice.RenderStepped:Connect(function()
RedHaze:Emit(1)
end)
Well Roblox does limit the amount of particles displayed if your Graphics quality is set to low so that is probably for a good reason xd. However, using :Emit() and a little bit of code will ensure that your particle is displayed properly on all settings.
I’m on lowest graphics quality setting and he instantly punches the dummy. I also made a combat game which I basically used the same method of emitting on the client. That’s because when I punched 75% the time particles didn’t show.
Those particles seem quite low quality to be honest. Some particles are still loaded even on lower quality (just looks different from high quality)
Also why are you even bumping this thread if you already found a solution to your problem.
I’ve tested particles in the past which I forgot the exact size of but they were pitch black and extremely low pixel size. This was when I was making the “combat game” because I came across the same issue i’m having now. (Size was under 50x50)
I haven’t found a solution, I thought I did but that’s because I accidentally had high graphics quality on lol.
just try using the :Emit() thing the others were talking about, or resort to BillboardGuis i guess.
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