How can I set a linearVelocity (via linearVelocityInstance) on a part and still have roblox apply gravity?

Hello, so I’m trying to create custom suspension in which process I use LinearVelocity Instances. But the LinearVelocity Instance eliminates gravity which i need. I still need the LinearVelocity Y axis so I cant just remove the y-axis from MaxAxesForce. Is there a another Instance of some kind that can do the same but still retain robloxes gravity, or just a workaround to this?

It seems like you should just swap it for LineForce at this point, since you want to apply a force rather than a continuous movement.

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