How can I test the effectiveness of anti-lag measures?

Hello. I am working on a game and I have made a script that moves distant objects (400+ studs away) into Replicated Storage to save rendering energy on the Client. How can I test to see how much of an improvement this makes, if any?

I believe it would have to be with the microprofiler since it’s not only script activity that has to be worried about but also the Roblox rendering system.

Seems to be within scene, and prepare which are involved with GPU for rendering the parts.

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I’d say use a cheaper, low end device, or find a friend who has one.

Test both versions, and see which one runs smoother, or if it even does.

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