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What do you want to achieve? Keep it simple and clear!
I want to make parts of a mesh or a part turn transparent so that, if the part is between the player and the camera, that portion of the part turns translucent or transparent. -
What is the issue? Include enough details if possible!
I don’t know what the actual term for this is so I am having trouble finding things for it. Currently I am using the Invisicam option, but this causes the whole part to turn translucent, which is ok but I want to see if it is possible to get something closer to what I want. -
What solutions have you thought of so far?
Originally I thought of using a ScreenGui with a texture on a transparent part, and then using a transparent UIGradient to follow the camera and make a “hole” in the texture. I have not tested this yet but I doubt it would be useful as it would mean setting up a ScreenGui like this for all structures I make.
I also thought of making a system that would split a part into wedges, which would make it easier to only make a portion of a part translucent. An example of what this would look like: https://imgur.com/a/fefOKkk
This would obviously take a huge number of parts, and it doesn’t even look that good.
If someone has a solution, any ideas, or even a keyword to point me in the right direction that would be great. Thank you!