To give some background as to why I answer this question, I would like to make a combat focused hack and slash. I have no idea where to start when it comes to weapon animations and precision hitboxes.
EDIT: Turns out, existing roblox games like criminality do exactly what I am looking for, so if you have any idea as to how that effect is achieved in criminality I would be grateful.
Heres what a swing looks like in Mordhau (Blood warning).
I am just assuming that mordhau swings are done procedurally as animations within the game are able to be morphed into each other and changed by factors like player and camera movements.
I am not looking to emulate this effect as closely as possible, but I am looking to try and create a slice of this, that being weapon swings that can be animated procedurally.
I am aware that mordhau and such games, use raycast hitboxes. I have already found and test a raycast hitbox module here, which also makes reference to mordhau.
Within my game, I have got weapon swings both with a view model and third person, but my biggest issue is that when players use both animations they won’t match up perfectly or similarly enough and will make both attackers and defenders unable to predict where the next attack in their fight will land. Where as mordhau, attacks are recieved exactly as they’re seen.
If someone could start me off with and idea, or an approach as to how you would do it, or even any knowledge of other roblox games doing it, that would be greatly appreciated.