I have a dashing script and yes it does travel the correct distance using body velocity however once the bodyvelocity is deleted the remaining velocity gets lost when touching the ground. but in mid air there is nothing that will slow down the velocity so it keeps it going.
Probably like this: how do I make dashing in mid air the same as ground without losing velocity?
max force is already high enough there isn’t any friction when body velocity is running, once it gets deleted then the humanoidrootpart has remaining velocity and it gets lost due to the grounds friction but in midair it doesn’t slow down cause theres no friction. how would you keep it going to same distance without setting humanoidrootpart velocity to 0???