How do I animate the handle of a tool while equipping it?

action is NECESSARY.

it makes the animation actually work.

I think I ran into a problem, since the sword model is in a Model, so is the transparent Handle, and if I remove it from the model into the tool than im pretty sure it wont work

you can grab a part from the model and weld the rest of the parts.

and weld that part to the handle.

So just make another handle for the tool and weld that one to the transparent one?

can you show the properties of the tool? expand everything

Screenshot (21)
So how would I move the Handle to the tool?

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Ungroup GhostSword, it wont let the tool work at all.

what i advise you do is group all the parts, except for Hitbox and Handle
select showHandle, hold ctrl and select the rest of the parts in the model.

and to animate the sword, use part showHandle.

Is there a way without ungrouping the model, I’m gonna have to use it for something later

you dont have to, unless the tool doesnt work.

for now follow the rest of the steps.

So show handle would be the new base I imagine right?

I tried a new model with showHandle as the primary part and made it welded to Handle, but it doesnt work and the Handle is still welded to the hand

sorry for not replying!!

Handle is the primary part
showHandle is the animated part

Its OK, also I am very confused now… so is the Handle inside or outside the model, and it its inside the model than what is holding the model to the hand while still being animated?

um. you might wanna read post 6 again.

Handle and Hitbox are outside the new model, other parts are inside, showHandle is the primary part and has all other parts welded to it with motor6d’s, and the Handle is welded to showHandle… am I missing something?

showHandle should be welded to Handle, and Handle needs to be the primarypart.

Could u give me another rundown on how the tool/model should look like?


I don’t know if this works in Moon Animator, but in Roblox Animation Editor, you need to put your motor6Ds out of your tool to animate it

But you can put your Motor6Ds anywhere if Moon Animator still detects it and you can animate it.

Edit: In Roblox Animation Editor, you don’t actually need to move the motor6Ds out of the tool, you still can select them but it won’t show up in the Animation Editor

Since i use moon animator, all parts must be welded with motor6d’s to a base, which is the primary part of a model, if not, then theyre not animatable

So they have to be welded to the character humanoid root part?