How do I find out what the "Expected Bounding Box" is?

Hello,

I’m working on turning a character from a game I work on into a UGC bundle with dynamic head, after almost 36 consecutive hours working on it I’ve finally got it down to 1 Validation Error (with working cage meshes and all).

My issue lies with the following message:
Validation Error: DynamicHead when emoting surpasses the expected bounding box

The character has a long tongue which I believe to be be causing the issue (it extends out of the head during breathing poses). I wondered if anyone knew how far bones can be moved without “surpassing the expected bounding box” or how to get a visual in blender of said bounding boxes?

Thanks in advance,
Aidan :slightly_smiling_face:

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The only way I managed to fix it was much back and forth by not moving the bones as far - basically toning down the distance the facial bones travel. Appreciate its not the best answer but it is difficult trying to validate stuff and you have to work it all out yourself. Good luck.

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