How do I find out what the "Expected Bounding Box" is?

Hello,

I’m working on turning a character from a game I work on into a UGC bundle with dynamic head, after almost 36 consecutive hours working on it I’ve finally got it down to 1 Validation Error (with working cage meshes and all).

My issue lies with the following message:
Validation Error: DynamicHead when emoting surpasses the expected bounding box

The character has a long tongue which I believe to be be causing the issue (it extends out of the head during breathing poses). I wondered if anyone knew how far bones can be moved without “surpassing the expected bounding box” or how to get a visual in blender of said bounding boxes?

Thanks in advance,
Aidan :slightly_smiling_face:

1 Like