hello
so I made a cape with some constraints to equip it on a dummy, it works fine when it’s not on a character but once I attach it to a character this happens(it works fine when I make them Non Collidable)
Here’s a video about my problem(Sorry for the lag)
I tried to change the humanoid state to Physics but I realized that it will make the character to fall down
Thanks For Reading, Any help is appreciated
i suppose it is attached to character’s back? if i know the gravity, i would say it will not balance that much when is on cahracter, because it have a part that is stopping the cape from moving around. i guess
yeah it is attached to the character back, I made the parts massless but it’s still happening also when i put it far away from the character it will work but that distance is too much and it will look odd
Edit: Do you have any other idea?
@Octavian_Studios and @ANDROHERSEY00, well I tried that and it’s worse, I messed with some constraints and it’s much better, i’m thinking of making the parts into mesh parts so I can change the collision type. any ideas?