My game gets 0 impressions on the home or discovery page. Almost all of my new players are from teleports, because i put teleporters in my past games(that some somehow get more players even though the engagement is bad. You can find them on my profile if you want)
I wanna know if you think that its a good game. Even though it s a simulator it s unique as no other simulator is about driving trains
Also while writing this i was thinking that maybe it isnt really a simulator but idk. What do you think.
I also did 2 videos on social media but they did pretty bad.
Well there are some obstacles to remove, flowers to collect on the way but i get what you re saying. How does someone make a simulator that isn t like this. Ik I could just make another game that is not a simulator but i ve worked a couple months and i don t want all that work to go entirerly to waste. So what can i do to improve it?
hard to say the core game just seems flawed to me, you were better off making a choo choo charles rip off lol, make the game less grindy, like the locomotive stats, games like those gym simulator games work well because you can see progression everytime you click by becoming bigger, you see improvements right away, you get dopamine right away. Try to make the game like those speed simulator games but instead of you running faster it’s your train that goes faster and faster
So remake the entire game and making it like a running simulator but with trains? At that point i would just give up making simulators bc its always the same thing: core loop is flawed or it isn t original. Last game i made ppl would tell me its not really original and that it doesn t have something that makes it stand out so i made this one where i didn t find any other simulator with trains but now the problem is that core loop is not good. How do other games like kamehameha simulator succeded when it kinda looked like a cash grab and all you did was spam kamehamehas. Im confused
it will get a ton of players definitely, but the game will die pretty fast. no player retention in these brainrot games unless it’s actually made pretty well
add more captivating biomes, events (like a thunderstorm or a tornado) etc.
i haven’t played your game but if you haven’t already added this, you should make your train fully customizable, such as placing decorations or stuff, then people can flex
The game works but i don’t know how to equip the first car and I pressed drive and spawned on top of a train(i should be in a wooden car?), the game is very confusing and littler children are not that smart to understand the game. Also, I have a question, where did you get these buttons? I saw them in a lot of those free ugc cash grab simulators.
advertising isn’t a waste of robux if you allocate a decent amount, also there are alot of effortless games in the discover (charts) page getting tons of players.