Hello. I created a rather primitive model in Roblox Studio, which consists of several parts of different colors, and using Negate I make a round hole in these parts, merging them. Since Union wastes quite a lot of game resources, I export this model to computer memory and then export it back to the game as a mesh part, but this brings up one problem: the previously painted model is discolored and completely grayed out.
I would like to know if it is possible to import a model into computer memory in such a way that when exported back to the game, its original colors are preserved.