Hello, my fellow Robloxians. This is a very short, simple, sweet tutorial for all you modeler’s who wants to get the proper feel of blender, UV-unwrapping practically takes your mesh and converts it into a plate for you to allow you to paint over it and or texture your mesh. UV-unwrapping does require the basic knowledge of blender but i’ll try to break it down as much as possible. Unwrapping your mesh saves you time from coloring your mesh in ROBLOX studio. Usually, modelers would import a solid mesh to ROBLOX studio and use the properties tab to apply different materials and colors. UV-unwrapping saves you the trouble of having to the such; although most of the times uploading solid meshes to roblox and using the properties tab to alter your mesh is fairly useful, Unwrapping saves you a lot of that time.
Before you create your mesh you’ll want to download this color palette or any color palette that best suits you, this allows you to alter the mesh colors in blender which is generically a “Texture” when imported to ROBLOX.
Slide your bottom bar to the left to create another open world, I’ve highlighted red below:
Now, you’ll want to click on the cube at the bottom left to open the UV/Image Editor
Now, you’ll want to open your palette which you have saved to your PC, you can open your palette by clicking the button, “Open”
Now you have your palette open you’re ready to model:
Create your mesh
In this specific tutorial, I’m going to create a simple crate to unwrap and add color/texture to my mesh to import the mesh to ROBLOX with the mesh.
→ Create a cube
Tab to get into edit mode or click on the button below to switch from object into edit mode:
→ Select each face of the cube to inset individually, Tap “I” on your keyboard twice to inset each face, now you want to extrude the faces inwards, Tap, “E, S” to extrude each face individually.
→ Your basic cube has been created, now use your keyboard and tap “A” to select all of the mesh in edit mode. While you have your mesh selected hit “U” on your keyboard to finally unwrap your mesh.
Now, you’ve probably noticed this huge orange image on the left side of your screen where the palette was, DO NOT STRESS, IT’S OK! That’s completely normal that is the 2D Image that was pulled off your mesh and is ready to be texture and painted in blender to be imported to ROBLOX.
→ Hover your mouse over the left UV/Image Editor and use “S” to scale your 2D Orange Image down into any color of the palette.
Now, here’s the fun part! You can select any face you want and alter the color as you wish, now I have selected the extruded faces that I want to re-color to a much brighter color to give it the crate feel.
Once, you have your faces selected hover your mouse over the UV/Image Editor and hit “G” on your keyboard to grab your Unwrapped Image into another color on your color palette.
Now, to view your colors, select the “Texture” on your viewport shading on the right world.
Your crate is complete with textures!
Time to export:
→ You import your model/mesh like any other way, select File>Export>Wavefront (.obj)
Make sure you have selection only and include UV’s checked!
Once, it’s exported you’ll want to export your model on a new mesh that has a texture already on it to allow the texture to change on the mesh.
Congrats! You did it, you exported your mesh with texture and color on it! I hope this tutorial helped!
Here are some models I’ve created with the UV-unwrapping method showed above:
Happy mesh creating!
Here’s the color palette download once more: